AI Insights · Timothy · January 2025
Top Boxing Games Performance in Denmark: Q4 2024
Explore the trends in downloads, revenue, and active users for top boxing games in Denmark during Q4 2024 on a unified platform, with insights from Sensor Tower.
In the fourth quarter of 2024, the performance of top boxing games on a unified platform in Denmark showed varying trends across downloads, revenue, and active users. Below, we examine each app's performance, based on data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a notable increase in weekly downloads, peaking at 510 in late December. Revenue saw a small uptick towards the end of the quarter, reaching approximately $32. Meanwhile, weekly active users rose to over 1K by the end of December.
Arm Wrestling Master by GOODROID, Inc. maintained a steady presence with downloads fluctuating around 100-323 weekly. Active users slightly declined but remained strong, ending the quarter with around 852 users.
Real Boxing 2 from Vivid Games S.A. saw a peak in revenue mid-November at $109, with downloads reaching their highest at 271 in the same period. Active users also increased, peaking at 337 during November.
EA SPORTS™ UFC® 2 by Electronic Arts showed fluctuating revenue, starting at $63 and experiencing a decline towards December. Downloads peaked at 228 in late November, while active users reached a high of 489 during the same period.
Boss Fight. from BoomBit, Inc. had a consistent number of active users, ending with nearly 1.2K. Downloads peaked at 192 in mid-November, with revenue showing minor fluctuations throughout the quarter.
These insights reflect the dynamic nature of the boxing games market in Denmark, with each app exhibiting unique trends in user engagement and monetization.